Vertical Slice Carto
What is this project about?
In the second period of my second year, we had a project called vertical slice. In this project, you and your team would recreate a game that was made by a company.
We had 2 difficulty's of games, easy and expert. My team and I chose Carto from easy, because none of our artists could do 3D.
Our team consisted of 3 developers and 5 artists, together we tried our best to recreate the game Carto.
Project date: From November 2022 - February 2023
Project duration: 10 weeks, 2 1/2 day each week.
In the link below, we have the gameplay of our Carto.
Engine:Adobe Photoshop and Unity
In the video below, we have Carto of Sunhead Games that we tried to recreate.
My role & contribution to this project
My role was making movement for the player, character art & animations.
I made the movement of animation wich has a bit same timing as the orginial game, using Unity sofware with 2D character using rig bones and timeline frames.
in unity rigging the Main Character with animation movement in cycle, and animation in different angle ( side,back front, idle, pick up the map,ect)
Retrospective
This was an interesting project, recreating a game that already existed was quite challenging.
Though using the game as reference to check if the art style was made correctly, check if character & player movements matches with the game.
Although we didn't manage to finish this game, I'd say that so far everything looks good.
I learned how to animate in unity ( normally i draw animation in Adobe animation) it was fun to do.